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但从《仙剑奇侠传》时代就开始玩单机游戏、经历了太多起落的她,最终还是选择平静地接纳这些声音。每一款游戏面世,都难免经历争议的洗礼;重要的是,她知道自己做的是什么,也知道那些真正走进桃源村的玩家,会在那里看见什么。

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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.